Xbox 360 update notes




















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Minecraft: Xbox Edition developer 4J Studios is rolling out the game's 14th update from today, and as always there's a long string of patch notes detailing all the new changes. Via OXM. Microsoft is no longer producing Xbox One consoles. Hitman 3 Year 2 content includes a roguelike mode, new map, customizable safehouse, and more. Monster Hunter Rise failed to save bug explained. If you click on a link and make a purchase we may receive a small commission. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat.

We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots.

There is still a delay to achieve full accuracy, so Quick Scoping is still not possible. The damage values have not been changed. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

X Game Update March 4 -Several crash fixes and stability improvements -Fixed an issue with data re-sending that was causing rubberbanding on some servers -Increased the maxium rank to -Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early -Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync.

Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. Other items -Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game -Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing -Added a headshot icon on the killcard.

This could potentially make the player get hit while in cover behind a wall or other obstacle PS3 Game Update December 17 -General stability improvements. This could often lead to confusion or team kills on Hardcore servers. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second.

This graphical bug will be removed in the next patch. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

This should reduce the probability of kill trading. X Game Update December 17 -General stability improvements. X Game Update December 5 This patch is mainly focused at increasing game stability and contains a number of crash fixes.



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