Tetris java games download




















I've gone ahead and changed the license to CC0. That makes it clear that you can do whatever you want with the code. Skip to content. Sign in Sign up. Instantly share code, notes, and snippets. Last active Dec 24, Code Revisions 3 Stars 41 Forks Embed What would you like to do? Embed Embed this gist in your website. Share Copy sharable link for this gist.

Learn more about clone URLs. Download ZIP. A simple Tetris clone written in Java. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters Show hidden characters. Copy link. Thank you for your time, and hope that you accept to merge. Regards, Kareem Abdel Mesih.

Thanks, and I would love it if you could merge this. Hi, I can't seem to run this on bluej. Very cool! Oh wow, I completely forgot I had this gist. Sign up for free to join this conversation on GitHub.

Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session. We started with one of the greatest games of all time and added the features to make it the perfect game for your mobile phone. Done by EA games, I find it quite entertaining myself. Java tetris download. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.

You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Skip to content. Share this: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Inside the doDrawing method, we draw all objects on the board. The painting has two steps.

In the first step we paint all the shapes or remains of the shapes that have been dropped to the bottom of the board. All the squares are remembered in the board array. We access it using the shapeAt method. If we press the Space key, the piece is dropped to the bottom. We simply try to drop the piece one line down until it reaches the bottom or the top of another fallen Tetris piece.

When the Tetris piece finishes falling, the pieceDropped is called. In the oneLineDown method we try to move the falling piece down one line until it is fully dropped. The clearBoard method fills the board with empty Tetrominoe. This is later used at collision detection. The pieceDropped method puts the falling piece into the board array. Once again, the board holds all the squares of the pieces and remains of the pieces that has finished falling. When the piece has finished falling, it is time to check if we can remove some lines off the board.

This is the job of the removeFullLines method. Then we create a new piece, or more precisely, we try to create a new piece. The newPiece method creates a new Tetris piece. The piece gets a new random shape. Then we compute the initial curX and curY values. If we cannot move to the initial positions, the game is over—we top out.

The timer is stopped and we display Game over string containing the score on the statusbar. The tryMove method tries to move the Tetris piece. The method returns false if it has reached the board boundaries or it is adjacent to the already fallen Tetris pieces.

Inside the removeFullLines method we check if there is any full row among all rows in the board. If there is at least one full line, it is removed. After finding a full line we increase the counter.

We move all the lines above the full row one line down. This way we destroy the full line. Notice, that in our Tetris game, we use so called naive gravity. This means that the squares may be left floating above empty gaps. Every Tetris piece has four squares. Each of the squares is drawn with the drawSquare method.



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