The lego game xbox 360




















Break the objects and assemble the box so you can push it over the edge. Assemble the pieces that result to get the nearby platform moving. Ride across and climb the magnet wall. Pull the lever to open the door. Inner Factory: Glide Suit Batman can make the jump off to the right to the other side.

Push the rotator switch so Robin can use the grapple point, then push it back to your side. Stand on the yellow valve and stay there so your partner can climb the stairs and stand on the other valve to let you up. Head to the right and hop across the platforms quickly so they don't sink into the steam. Slide down the ramp and hop onto the freeze gun turret. Fire at the yellow valves in the distance to drop molten lava into the tanks, which will then freeze under your ice gun.

Head to the right and onto the tanks to get to the back of the room. Climb up the magnet wall and pull the lever to raise the grapple point all the way up, then use it to get to the top. You need to remove three ice jets to proceed. For one, push the crate into the far end of its path to break one of the pipes. For the other two, stand on the brown and red switches together. Head on through. Cold Room: Time for the Mr.

Freeze fight. The trick to beating him is to goad him into using his freeze gun, then running circles around him so he can't hit you. After a little while, he'll tire, which is your cue to punch him. Do this twice and he'll jump up to the top and pull a lever, starting up a fan.

Assemble the launcher near the front of the room and fire it at the fan. Hit Freeze two more times. For his next trick, he'll fill the containers on the sides with hot stuff. Climb up the magnet wall on each side, then hop over to the lever and pull it. Assemble each box that appears and push them to the end. After both are pushed all the way, a big ice block will drop on Freeze, so he'll jump back down where you can punch him two more times.

Monarch Theatre: The object of this mission is to shoot up your enemy's vehicles. Specifically, you want to be targeting the green trucks. These trucks will not be destroyed, but will tip over after you blast them enough times. At that point, you need to press Z near them to use your tow cable. Then, drag them to a Batman symbol so a police chopper comes and takes them away.

Once that's done, the police trucks will move out of the way, allowing access to the next area. Streets: In this large area, there are three green trucks you need to snag. The area is pretty much a big circle, with a jump to the northeast allowing you access to that area, and another which goes to the left at the south end, so basically you can travel in a clockwise direction.

The first green truck is just north of you. The second is further south at the far end. The last is on the east side of the area. Drag them all to the police copter in the northeast corner. Blast the van multiple times to get it to stall, then drag it all the way to the right under the police copter. Instead of carting it away, the copter will drop a mine on it. That needs to happen three times to finish the mission. There are a lot of plants and a lot of studs to be had from them. Garden: Your way forward is to the right.

Either smash up the garden to the east of the water or to the south and assemble a bulldozer. Drive it to the right and over the fountain. This Suit Swapper gives you the Sonic Suit, which will allow you to fire sonic waves that can break glass. Take it and use it on the glass door to the greenhouse and enter. Greenhouse: Plants block your way forward.

Time to make further use of your sonic powers. Blast the glass lines that are feeding stuff to the plants to remove them. Further on, blast another set of three glass tubes one is behind a glass wall to remove more plants. In this little alcove, smash everything and build a Suit Swapper that gives you the Attract Suit.

You may have noticed that when smashing stuff in the area, little red, yellow, and green objects are left behind which you can't interact with.

Well, now you can. Hold Z to start sucking, then aim the crosshair at the objects to mop them up. Now, head all the way right and you'll find the container you need to deposit them in. Put 25 in the container and you'll kick out a bomb which will blow up the plant blocking your exit. Put another 25 in and you'll get a bunch of studs. Caves: Use a Batarang on the blue object to drop the ladder so you can jump to the other side of the water.

Using it, you can touch anything that's glowing red, like the red railings nearby, although that won't move you ahead. Go to the right. To get across these plants, simply hop on them when they're closed and bounce off the leaves. Head to the right. You should have the HP Suit on, so walk onto the red-hot stuff to the right and put together the tightrope.

Cross and leave to the right. Laboratory: This area's kind of a pain because the enemies just do not stop coming. What you need to do is smash open all the cupboards because each has five blocks for the Attract Suit. Deposit 25 to open the door to the next room. Toxic Pit: Bust up all the lockers on the back wall, then put together three flowers, which will cause other flowers to pop up in the muck. Jump across, then smash the trees to make a rotator switch to open the door.

Hidden Garden: The fight against Poison Ivy is one of patience. As you fight her goons, parts of a bomb will be spit out of the other plants. Wait until you can build, then build the bomb, destroying one of the plants. Continue for the others. At the third plant, Ivy herself will attack, but can't be hurt. Try to avoid her while you set the last bomb. After that, Ivy's hearts will appear, so wear her down.

That Bank Van is your ticket in, but you can't get it past the pylons. Head to the right and start smashing. You need to first assemble some wheels near the gate, and a cage of several steel bars from the nearby pile. Once that's done, pull both levers to lower the pylons and drive the van onto the marked spot. Head down the street and smash some lights at the end to find a Glide Suit Swapper. Put Batman in the nearby elevator and turn the rotator switch with Robin.

Once it's up, quickly switch back to Batman and glide to the right. Use a Batarang on the very obvious spinning thing to remove the lasers so you can pull the lever and extend the bridge. Drive the van across the bridge and park it on the platform to open the gate.

Now, put the van on the red dollar sign switch further to the right to bust open a Magnet Suit Swapper. Take it, then head back to the left. Climb up the magnet wall, the pull the lever to reveal a ladder for Batman. Glide across to the railings and scale them all the way to the top. Put together a tightrope for Robin, then head to the scaffolding and assemble another lever so you can both operate to ride up and enter the vent.

Offices: Toxins in a bank? Well, why not? Punch Two-Face a couple of times, then he'll run off. Smash the stuff on the left to find an Attract Suit. Use it to sweep up 25 blocks, then deposit them in the container on the far right, which will make a boat for you. Hop on, then steer back to pick up Batman and head for Two-Face. Punch him a couple more time to get him to retreat. Assemble the parts to make platforms to jump across. Climb up the stairs to the right and pull a lever, then glide across to the left to get the other one.

Head back through the door. Security Hallway: In this hallway, you need to avoid the moving lights and step on all four blue squares.

This will open the far door. Vault: Time for the showdown. First is Two-Face. Continue to fight him down to his last heart, taking care of the goons when he runs off. Once he's drained, bust down the two nearby steel boxes and the gold inside, then make a mirror out of the pieces.

That will reflect the Riddler's beam back at him. Then, use the pieces made from the last blast to assemble locks on the other two steel boxes. Smash those and make another mirror. With that done, the Riddler will attack. Knock him down three hearts and he'll retreat to let goons fight. Once they're down, knock him down another three hearts.

He'll start controlling Two-Face to send him to fight now. Bash Two-Face and the Riddler will drop down for a bit. It's all just a straight-up brawl until you finish off the Riddler. New Characters: The following characters are actually earned at the completion of any one complete episode. I just put them here because here's the most likely place you'll run across them.

Streets: Go to the right and to an alley that has the Suit Swapper light. Clear out the area and assemble a Magnet Suit. Take it and clib up the magnet wall to the right, then pull the lever so Batman can follow. Climb up the ladders and cross the tightrope. Grapple up to the next catwalk and assemble the next tightrope. Assemble the ladder and climb up. Rooftops: Head up and to the back. Grapple up to the top roof to get a Glide Suit, then glide across to the right.

Assemble the bridge to let Robin across. Continue to the right across another bridge, then magnet up the wall. Assemble the grapple point for Batman, then glide across to the far side.

Move the rotator switch so Robin can follow, then drop down and fight Catwoman for a bit. Knock down her four hearts and she'll run off. Glide across to the right and build a tightrope for Robin.

Magnet up the wall to the right and throw the switch for the ladder. Head right and blow up the shiny object blocking the greenhouse, then build the little robot. Have Robin use the panel to roll the robot into the greenhouse and roll over the two red lights. Now, blow up the shiny objects that just appeared and make a little copter thing. Hop in and your partner will grapple to it. Go to the right and crash. Smash the junk to the right to make two levers and pull both to open the hatch.

Buildings: You're inside a building, now. Fight your way out to the ledge, then cross the tightrope. Head into the building and out the right side to corner Catwoman. This fight is mainly a brawl. Smack her around, and if she starts jumping around, give chase, or take care of any goons that have shown up. Drain her hearts and you're done. Make sure you make the jumps to try to grab some blues, because you'll need all you can get.

Harbor: Speed to the right. Use the Batboat's tow cable press Z on an orange mine and drag it into the gate on the right.

Continue to the next area. You can't take down the gate on the back wall from this side, so speed the Batboat up the ramp and launch over to the other side of the wall. Blast the gate from this side to knock it down. Now, take Robin's Watercraft and use its torpeodes to shoot out the wall on the right.

Take the mine as the Batboat and slam it into the back gate to proceed. Wharf: Shoot the enemies and more will break in via a wooden gate. Cruise down the canal, blasting anyone that gets in your way. In the larger open area you need to open a gate on the right side. There are four targets you need to hit.

Two are right by the gate and easily shot. A third needs a mine dragged into the wall blocking it, and the last needs a torpedo shot at it. Continue on once all four are down. Marina: This last area is a fight against The Penguin's Submarine. Take a mine and drag it into the side of the sub to blow open a hatch, then another mine into the other side.

Now a mine-layer will pop out and drop off some mines. Fire a torpedo at it to get rid of it, then drag another mine into the back of the sub. With two hearts left, all you need to do is blast it with laser after laser to finish it off. Sewer Entry: Head straight back and bust the items for a Magnet Suit. Climb up the wall and pull the lever to drop the ladder, giving Batman access to the Demolition Suit.

Blow open the door to the right, then move on right. Bust some items further right to make the parts for a rotator switch, which can lift Robin up to a Water Suit. This Water Suit allows him to safely sink to the bottom of any body of water. Now, go back left and grapple up to the water tanks. Drop into the water and walk to the right, then hold down A to swim up.

Step on the button multiple times to drain the water, allowing Batman to come in so he can blow up the shiny hatch with a bomb. Reservoir: Jump across the pipes to the structure to the right. Blast the fan and assemble it as a grapple point. Grapple up and change your suits to Glide and Magnet. Take Robin across by the wall and Batman across by gliding. Step on both buttons in the back to extend a platform. Now, go back as Batman and get the Demolition Suit again.

Head back to the right and blow up the manhole cover. Sewer Depths: Head to the right and slide down the path. Bust all the objects and place the gears on each of the green ramps. Use a Batarang on the two valves in the back to fill the water. Climb up to the pile and assmeble it. Pull the lever to fix the stairs. Climb up to the right. Go up the stairs to the right and smash the object to assemble a lever.

Pull it to drop some magnetic tiles. Assemble them, then climb up and take the Water Suit. Drop down into the water and pull the lever to move the water to the other tank. Hop across the lids that just rose up. Climb the ladder. Solitary: Killer Croc's a pretty simple fight. Pound him, then dodge the stuff he throws at you. Be sure to sit on the ride until it spits out studs. Zoo Entrance: First, head inside the gift shop and grab the Magnet Suit.

Head back outside and throw a Batarang at the back door to open the arcade. Smash up the machines and assemble the Glide Suit Swapper.

Now, climb the magnet wall. Break the windows and assemble the grapple point so Batman can climb up. Glide across to the right, then behind the gate. Assemble the bulldozer and barrel over the gate, then to the left through the gate. Lion Exhibit: Head straight right and bust down the gate. At the far right end, glide across and bust down all the objects to construct a rotator switch to extend the bridge, and also assemble a turtle.

Head back to the left and bust down the objects next to the shack, as well as the lower boards on the shack itself. Take the Tech Suit and use it on the green panel to control the turtle.

Steer it into the shack and have it stand on the button so you can take the Sonic Suit. Go to the right and use it on the lever near the gate.

Pull the lever. Jungle Exhibit: Head to the right and to the riverboat. Smash everything to uncover a shiny grate in the floor and to assemble a plank sticking out to the right. You need to get over to the shore on the far side, and it's easier if you bounce across the lilypads. On the far side, smash stuff to find a Demolition Suit pad, so put it on and go back to the boat. Set an explosive and drop down. Observation Room: Now to fight Man-Bat.

Punch him to knock off three hearts, then head for the objects on the left side of the room. Put them together and push the rotator switch so that the megaphone makes sound that disrupts Man-Bat. Punch him some more then repeat the process. Just punch everything and try to avoid dying. Icy Cliffs: Head right and smash the stuff near the Suit Swapper to find ladder pieces. Climb up and switch to the Glide Suit. Glide across the gap and bust up the place.

Assemble pieces near the green and red thing and you'll make an air pump. Jump on it three times to inflate a raft so Robin can cross. From here, fling a Batarang at the icicles above the shack to find pieces to make a heater, which will melt the ice in front of the shack so you can enter and take the Water Suit.

Head into the water and pull the lever in the back to raise the bridge so you both can cross, the head into the cave in the back. Ice Cavern: Well, this was a short chapter. It's time for the fight with the Penguin and Catwoman. Catwoman's job is simply to get on your case while you work. Beat her back so she retreats, then she'll come back again a little later. First, throw a Batarang at the two nodes on the side of the machine to shock the Penguin.

At this point, he'll start sending out Penguin Bombs. The idea here is to use the rotator in the center of the room to redirect the bombs, because he always sends them out in a straight line.

Aim them at any of the purple objects. Once it hits one of those, he'll fire up the machine again and you can start again. Keep doing this for all four purple objects. Once they're all gone, the Penguin will attack himself. Strike him until he floats away, then hit him with a Batarang to bring him down. Continue this until he's finished. I had it well before I hit the last area.

Factory Entrance: Head straight back and bash the gate down. Go back and to the right. Use a Batarang to knock down the two parts near the Swapper light. The boxes will fall, so assemble the Attract Suit Swapper. Clear the area of blocks and you should just have Deposit them in the container to make a toxic sucker.

Ride it around sucking up the toxins, particularly the ones on the right. Next to the tank are some railings, so attach them to the wall and climb up, then grapple up to the Glide Suit. Drop down to the left and assemble valves to stop the toxic gas flow, then glide across the gap. Assemble the tightrope so Robin can follow, then climb up the ladder. Have both characters hang from the scaffolding to drop it on the grate, then drop down.

Slam the gate on the left wall to leave. Factory, West Side: From here head to the back of the room and push the box off the ledge, then glide to the other side and push that box off. Drop down to the lower floor y'know, AWAY from the slime and find 25 blocks for the nearby Attract Container, which will blow open the door to the right. You can now get the toxic sucker and bring it back to this side to suck up all the gunk in front of the door. Assemble both levers and open the door.

Factory, Interior: Head to the right past the gunners and up to the red boxes. Push down the two that are here, then glide across to the one on the opposite side. Assemble all the pieces to make a forklift. Ride it into shiny things. You can make another forklift, as well as a ladder and a switch for the wall which you can step on to remove the toxic gas on the upper platform.

Glide to the right and you'll find another panel you can use to remove the toxic gas on the lower floor. Drop down and take the forklift to the shiny objects, with which you can make a rotator switch. Take Batman up the railing and glide to the left. Assemble the chute, then push the rotator switch to move it to the right.

Throw the lever to fill up the tank with toxic stuff, then jump across the platforms. Glide to the right and hop up to the lever. Pull it to extend a bridge. Now, drop down to the lower floor again and take the forklift to the right. Leave it on the big orange switch to start an elevator working.

Head to the right and into the red-lit tunnel. Factory Depths: Head to the right and fling a Batarang at the five red lights to uncover the parts for a Magnet Suit Swapper.

Climb up the magnet wall and assemble the box. Push it to the end to partially extend the bridge so Batman can glide over. Assemble the pieces on the right side to finish the bridge.

Now, magnet walk up the wall on this side and push the rotator switch to open the shutter. Control Room: Time to fight Mr. Slap him twice so he retreats up the right side. Have Robin walk up the magnet wall and walk onto the catwalk so it collapses. Have both characters stand on the button and you'll drop him into the muck. Now, he'll start using mind control on you. When he grabs one character, switch off and have the other pound him.

When he retreats this time, go to the left and assemble the lift. Ride up and have both characters step on the buttons. Hit the Mad Hatter once more to finish him. There's nothing really special about this area. Circus Outskirts: Head to the right past several buildings.

You need to go inside the third building to get the Demolition Suit, then head for the gate to the right. Assemble the shiny objects and blow them up to enter the next area. Plaza: Head all the way to the right and back to get the Sonic Suit, then break the glass on the doors and assemble the Magnet Suit Swapper. Smash objects near the water to find a rotator switch which raises a magnet wall. Assemble the grapple point so you can grapple to the other side. Smash the patio furniture to find the pieces for an Attract Suit Swapper.

Explore the area for colored blocks, then deposit them in the container to make a ladder. Climb up and head to the right. Big Top: Head to the right and smash up some bricks near the gate to make a rotator switch and open the gate. Head to the right and back to the checkered floor to face off against Harley.

Fight Harley is pretty basic. Simply chase her around as she backflips all over the place. Eventually, she'll get tired of flipping and get dizzy. Smack her then. After a couple of hits, she'll start summoning enemies, but her pattern won't change. Try to shoot everything and not die too much.

Rooftops: Blast everything. Go straight back from your starting position and you'll find a "bat-labelled" torpedo launcher. Snag some torps as the Batwing and fire one at the missile turret. Pass through and fire another torpedo at the launcher near the train to drop the tracks a little structural damage never hurt anybody. Now, head back to the upper left and smash the structure near the two turrets to find a mine.

Use the Batcopter to grab it with a tow cable and drag it through the hole in the tracks and into the flaming gas tank. Industrial: Blast everything. Head to the right and grab a mine near the orange stuff. Slam it into the metal box nearby and shoot it to open a torpedo launcher. Fire torps at the guns flanking the gate to knock out the electrical field and press on. Skyscrapers: Time for the shooting fest against the Scarecrow. Go to the right to find a torpedo launcher.

Now, snag the Biplane as the Batcopter. While he's snagged, switch to the Batwing and blast him with a torpedo. Do this three times. After you get the Demolition Suit, blow up the shiny boxes near the toxic waste so you can assemble a pump to remove the waste and reveal three purple studs. Very worth it. Street: Head to the right and smash some stuff near the scaffold and assemble it. Climb up the railings, then hop over to the other side of the fence. Head all the way to the right and KM will hop into the nearby club.

A shiny van will block your way, so it's time to find some high explosives. Smash all the stuff to the left of the club and assemble the fan. Pull the lever to start it up so you can get to the ledge on the left.

Go across to the boarded up room and bash everything down to find a rotator switch. Now, you can go to the club and a-splode your way in. Nightclub: Okay. On the lower floor, the object is to get those two blue thingies pushed into the far right wall. The lower one is easy. Smash all the objects nearby to assemble it fully, then push. Lego merupakan mainan bongkah plastik kecil yang dapat disusun menjadi apa saja. Nov 11, - How to get lego batman 3 beyond gotham season pass dlc codes free.

Home video games, xbox , find release dates, customer reviews. Xbox, download game xbox iso free, game xbox jtag rgh, game xbox xbla. Furthermore, Lego Batman, The Videogame allows the player to use a number of character controlled vehicles, includes Batmobile, Bat-boat, and Batwing. The game features the original adventure. A: No our website does not recommend bypass any survey like the other websites recommends.

So, we have given the password with the game files. And you did not need to bypass any survey for the password.

A: The original Xbox, as well as the Xbox , is region-locked, although it was up to the publisher if a game is region-free or not. A number of games are region-free and will play on a unit from any region. If you are one of them who like to play Xbox games on PC. Then we provide an Xbox emulator through which you can play Xbox games on PC. After the cutscene there is a boss battle with Flash and his bullies. After defeating 10 bullies, Flash jumps in.

This gives you a chance to take one of his hearts. Flash has 3 hearts. Defeat Flash to finish the level. A cutscene shows Wrestling Spidey entering the cage.

Once the cage closes, you fight BoneSaw McGraw. Once that is finished, you become Wrestling Spidey once again. This repeats, with the BoneSaw Girls getting harder and harder to defeat, until BoneSaw's 5 hearts are gone. Defeat BoneSaw to finish the level. A cutscene shows Spidey climbing a wall, and entering a warehouse. After the cutscene, you must find Uncle Ben's supossed Killer. After you search through all the rooms of the warehouse, only finding Burglars, a garage door opens, and Uncle Ben's Killer walks out during a short cutscene.

Defeat Uncle Ben's Killer to finish the level. A cutscene shows the Green Goblin crashing the Oscorp Parade. After the cutscene, you fight the Green Goblin, who has 20 hearts.

Defeat the Green Goblin to finish the level. After the cutscene, you can control either Spider-Man or a Mary Jane. Mary Jane can throw shoes at the Goblin, which it takes 10 hits to take a heart, or Spider-Man who can fight him up close on top of the bridge support.

Green Goblin has 20 hearts, and defeat him to end the level. A cutscene shows Peter Parker getting pizzas from his boss. After the cutscene, you have 10 minutes to deliver all 5 pizzas, either web-swinging as Spidey, or driving in the truck as the Pizza Delivery Guy.

Once all 5 pizzas are delivered, the level is finished. Otto Octavius' experiment. After the cutscene, Spider-Man and a Harry must shut down Octavius' experiment in 1 minute. The machine spawns Electric Men that are your enemies. Once the machine is shut down, the level is over. After the cutscene, you can play as either Peter Parker or Aunt May. As Aunt May, you must run around the bank looking for the keys to the locks Doc Ock put on the doors.

As Spider-Man, you must run through the bank, finding and defeating 20 Doc Ock henchman, then fighting Doc Ock himself. Doc Ock has 20 hearts. Once all the keys are found or Doc Ock is defeated, the level is over. A cutscene shows Peter Parker seeing a fire, then running inside with a Fireman right behind him. After the cutscene, you have 1 minute to find and save the Kid trapped inside the burning building and escape. Once you save the Kid, the level is finished.



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